Blędy logi oxide

#390
Temat utworzony · 2 Posty · 38 Wyświetlenia
  • Witam, czy ktoś z was tez ma problem ze spamem bledow "logow" z oxide itp ?
    miedzy innymi podaje przyklad

     at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (object,object[],System.Exception&)
    at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x000d0] in /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.Reflection/MonoMethod.cs:222
    UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
    UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
    UnityEngine.Logger:Log(LogType, Object)
    UnityEngine.Debug:LogError(Object)
    HNetworkManager:InvokeRPC(NetworkPlayer, RPCCacheRow, BitStream)
    HNetworkManager:BypassRPCReceived(BitStream, NetworkPlayer)
    GameManager:BypassRPCReceived(BitStream, NetworkPlayer)
     :( ,  ,  , Double)
     :()
     :     (Double)
     :()
    uLink.InternalHelper:LateUpdate()
    Network view not found for antilag hint
    Source: PlayerServer(Clone), Hitbox: Chest, Target: SleeperServer(Clone), ProjectionAge: 0, Hash: 1037547, EventIndex: 0
    Player 76561198300011665 requested an item that doesn't exist, id:1086523
    UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
    UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
    UnityEngine.Logger:Log(LogType, Object)
    UnityEngine.Debug:LogWarning(Object)
    GlobalItemManager:RPCRequestItems(BitStream, NetworkMessageInfo)
    System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
    System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) (at /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.Reflection/MonoMethod.cs:222)
    System.Reflection.MethodBase:Invoke(Object, Object[]) (at /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.Reflection/MethodBase.cs:115)
    HNetworkManager:InvokeRPC(NetworkPlayer, RPCCacheRow, BitStream)
    HNetworkManager:BypassRPCReceived(BitStream, NetworkPlayer)
    GameManager:BypassRPCReceived(BitStream, NetworkPlayer)
     :( ,  ,  , Double)
     :()
     :     (Double)
     :()
    uLink.InternalHelper:LateUpdate()
    Calling 'OnPlayerTakeDamage' on 'AdminTools v1.4.2' took 1088ms [GARBAGE COLLECT]
    UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
    UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
    UnityEngine.Logger:Log(LogType, Object)
    UnityEngine.Debug:LogWarning(Object)
    Oxide.Core.Unity.Logging.UnityLogger:ProcessMessage(LogMessage)
    Oxide.Core.Logging.Logger:Write(LogMessage)
    Oxide.Core.Logging.Logger:Write(LogType, String, Object[])
    Oxide.Core.Logging.CompoundLogger:Write(LogType, String, Object[])
    Oxide.Core.OxideMod:LogWarning(String, Object[])
    Oxide.Core.Plugins.Plugin:CallHook(String, Object[])
    Oxide.Core.Plugins.PluginManager:CallHook(String, Object[])
    Oxide.Core.OxideMod:CallHook(String, Object[])
    Oxide.Core.Interface:CallHook(String, Object[])
    Oxide.Core.Interface:CallHook(String, Object, Object)
    Oxide.Game.Hurtworld.HurtworldCore:IOnTakeDamage(EntityEffectFluid, EntityStats, EntityEffectSourceData)
    System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
    System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) (at /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.Reflection/MonoMethod.cs:222)
    System.Reflection.MethodBase:Invoke(Object, Object[]) (at /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.Reflection/MethodBase.cs:115)
    Oxide.Core.Plugins.CSPlugin:InvokeMethod(HookMethod, Object[])
    Oxide.Core.Plugins.CSPlugin:OnCallHook(String, Object[])
    Oxide.Core.Plugins.Plugin:CallHook(String, Object[])
    Oxide.Core.Plugins.PluginManager:CallHook(String, Object[])
    Oxide.Core.OxideMod:CallHook(String, Object[])
    Oxide.Core.Interface:CallHook(String, Object[])
    Oxide.Core.Interface:CallHook(String, Object, Object, Object)
    EntityEffectFluid:Apply(EntityStats, EntityEffectSourceData, EHitboxItem, Single)
    EntityStats:HandleEvent(EntityEventData, EntityEffectSourceData)
    StandardEntityFluidEffect:PublishEvent(EntityEventGroup, EntityEffectSourceData)
    StandardEntityFluidEffect:ApplyFluidDerivatives(Single)
    StandardEntityFluidEffect:Think(Single)
    EntityStats:Think(Single)
    EntityStats:SlowUpdate(Single)
    LoadBalancerGuaranteed:RunFrame()
    LoadBalancerGuaranteed:Update()
    Calling 'OnPlayerTakeDamage' on 'AdminTools v1.4.2' took average 37ms [GARBAGE COLLECT]
    UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
    UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
    UnityEngine.Logger:Log(LogType, Object)
    UnityEngine.Debug:LogWarning(Object)
    Oxide.Core.Unity.Logging.UnityLogger:ProcessMessage(LogMessage)
    Oxide.Core.Logging.Logger:Write(LogMessage)
    Oxide.Core.Logging.Logger:Write(LogType, String, Object[])
    Oxide.Core.Logging.CompoundLogger:Write(LogType, String, Object[])
    Oxide.Core.OxideMod:LogWarning(String, Object[])
    Oxide.Core.Plugins.Plugin:CallHook(String, Object[])
    Oxide.Core.Plugins.PluginManager:CallHook(String, Object[])
    Oxide.Core.OxideMod:CallHook(String, Object[])
    Oxide.Core.Interface:CallHook(String, Object[])
    Oxide.Core.Interface:CallHook(String, Object, Object)
    Oxide.Game.Hurtworld.HurtworldCore:IOnTakeDamage(EntityEffectFluid, EntityStats, EntityEffectSourceData)
    System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
    System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) (at /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.Reflection/MonoMethod.cs:222)
    System.Reflection.MethodBase:Invoke(Object, Object[]) (at /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.Reflection/MethodBase.cs:115)
    Oxide.Core.Plugins.CSPlugin:InvokeMethod(HookMethod, Object[])
    Oxide.Core.Plugins.CSPlugin:OnCallHook(String, Object[])
    Oxide.Core.Plugins.Plugin:CallHook(String, Object[])
    Oxide.Core.Plugins.PluginManager:CallHook(String, Object[])
    Oxide.Core.OxideMod:CallHook(String, Object[])
    Oxide.Core.Interface:CallHook(String, Object[])
    Oxide.Core.Interface:CallHook(String, Object, Object, Object)
    EntityEffectFluid:Apply(EntityStats, EntityEffectSourceData, EHitboxItem, Single)
    EntityStats:HandleEvent(EntityEventData, EntityEffectSourceData)
    StandardEntityFluidEffect:PublishEvent(EntityEventGroup, EntityEffectSourceData)
    StandardEntityFluidEffect:ApplyFluidDerivatives(Single)
    StandardEntityFluidEffect:Think(Single)
    EntityStats:Think(Single)
    EntityStats:SlowUpdate(Single)
    LoadBalancerGuaranteed:RunFrame()
    LoadBalancerGuaranteed:Update()
    Frame lease stream pool exceeded by 17
    
  • @PanTadeusz to raczej nie są błędy tylko informacje od oxide