Blad / Logi / oxide

#364
Temat utworzony · 2 Posty · 32 Wyświetlenia
  • Witam po wczorajszej aktualizacji trochę spam w logach ustąpił natomiast jakby ktoś mógł sprawdzić u siebie czy występuje coś takiego u was

    (Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
     
      at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <filename unknown>:0 
      at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (object,object[],System.Exception&)
      at BaseUsableDevice.StartUse (Boolean needsBlastCast, uLink.NetworkMessageInfo info) [0x00000] in <filename unknown>:0 
      at WorldItemInteractServer.BlastCastServer (Boolean reopenWindows) [0x00000] in <filename unknown>:0 
      at UsableRedirectServer.GetNetworkView () [0x00000] in <filename unknown>:0 
      at BaseUsableDevice.GetNetworkView () [0x00000] in <filename unknown>:0 
      at HurtMonoBehavior.get_networkView () [0x00000] in <filename unknown>:0 
      at UnityEngine.Component.GetComponent[HNetworkView] () [0x00000] in <filename unknown>:0 
       at (wrapper managed-to-native) UnityEngine.Component:GetComponentFastPath (System.Type,intptr)
    
    (Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
     
      at HNetworkManager.InvokeRPC (NetworkPlayer sender, .RPCCacheRow cache, uLink.BitStream dataStream) [0x00000] in <filename unknown>:0 
      at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <filename unknown>:0 
    Exception has been thrown by the target of an invocation.   at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <filename unknown>:0 
    Exception calling Bypass RPC StartUse on object StorageLockerDynamicConstructed(Clone) (UnityEngine.GameObject)
    
    (Filename:  Line: -1)
     
    uLink.InternalHelper:LateUpdate()
     :()
     :     (Double)
     :()
     :( ,  ,  , Double)
    GameManager:BypassRPCReceived(BitStream, NetworkPlayer)
    HNetworkManager:BypassRPCReceived(BitStream, NetworkPlayer)
    HNetworkManager:InvokeRPC(NetworkPlayer, RPCCacheRow, BitStream)
    UnityEngine.Debug:LogException(Exception)
    UnityEngine.Logger:LogException(Exception, Object)
    UnityEngine.DebugLogHandler:LogException(Exception, Object)
    UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
      at HNetworkManager.InvokeRPC (NetworkPlayer sender, .RPCCacheRow cache, uLink.BitStream dataStream) [0x00000] in <filename unknown>:0 
      at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <filename unknown>:0 
      at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <filename unknown>:0 
    Rethrow as TargetInvocationException: Exception has been thrown by the target of an invocation.
      at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <filename unknown>:0 
      at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (object,object[],System.Exception&)
      at BaseUsableDevice.StartUse (Boolean needsBlastCast, uLink.NetworkMessageInfo info) [0x00000] in <filename unknown>:0 
      at WorldItemInteractServer.BlastCastServer (Boolean reopenWindows) [0x00000] in <filename unknown>:0 
      at UsableRedirectServer.GetNetworkView () [0x00000] in <filename unknown>:0 
      at BaseUsableDevice.GetNetworkView () [0x00000] in <filename unknown>:0 
      at HurtMonoBehavior.get_networkView () [0x00000] in <filename unknown>:0 
      at UnityEngine.Component.GetComponent[HNetworkView] () [0x00000] in <filename unknown>:0 
      at (wrapper managed-to-native) UnityEngine.Component:GetComponentFastPath (System.Type,intptr)
    NullReferenceException
      at WorldItemInteractServer.BlastCastServer (Boolean reopenWindows) [0x00000] in <filename unknown>:0 
      at System.Collections.Generic.HashSet`1[IUsable].RemoveWhere (System.Predicate`1 predicate) [0x00000] in <filename unknown>:0 
      at WorldItemInteractServer.<BlastCastServer>m__0 (IUsable x) [0x00000] in <filename unknown>:0 
      at UsableRedirectServer.GetNetworkView () [0x00000] in <filename unknown>:0 
      at BaseUsableDevice.GetNetworkView () [0x00000] in <filename unknown>:0 
      at HurtMonoBehavior.get_networkView () [0x00000] in <filename unknown>:0 
      at UnityEngine.Component.GetComponent[HNetworkView] () [0x00000] in <filename unknown>:0 
      at (wrapper managed-to-native) UnityEngine.Component:GetComponentFastPath (System.Type,intptr)
    System.NullReferenceException: 
    
    (Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
     ``
  • prawdopodobnie jest to spowodowane aplikacją która została dodana przez developerów do monitorowania serwerów w celu poprawy optymalizacji