My oxide allows you to download mods from the workshop if you have them in the game client
My discord Skuli Dropek#4816
Witam po wczorajszej aktualizacji trochę spam w logach ustąpił natomiast jakby ktoś mógł sprawdzić u siebie czy występuje coś takiego u was
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <filename unknown>:0
at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (object,object[],System.Exception&)
at BaseUsableDevice.StartUse (Boolean needsBlastCast, uLink.NetworkMessageInfo info) [0x00000] in <filename unknown>:0
at WorldItemInteractServer.BlastCastServer (Boolean reopenWindows) [0x00000] in <filename unknown>:0
at UsableRedirectServer.GetNetworkView () [0x00000] in <filename unknown>:0
at BaseUsableDevice.GetNetworkView () [0x00000] in <filename unknown>:0
at HurtMonoBehavior.get_networkView () [0x00000] in <filename unknown>:0
at UnityEngine.Component.GetComponent[HNetworkView] () [0x00000] in <filename unknown>:0
at (wrapper managed-to-native) UnityEngine.Component:GetComponentFastPath (System.Type,intptr)
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
at HNetworkManager.InvokeRPC (NetworkPlayer sender, .RPCCacheRow cache, uLink.BitStream dataStream) [0x00000] in <filename unknown>:0
at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <filename unknown>:0
Exception has been thrown by the target of an invocation. at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <filename unknown>:0
Exception calling Bypass RPC StartUse on object StorageLockerDynamicConstructed(Clone) (UnityEngine.GameObject)
(Filename: Line: -1)
uLink.InternalHelper:LateUpdate()
â:()
â:âââââ(Double)
â:()
â:(â, â, â, Double)
GameManager:BypassRPCReceived(BitStream, NetworkPlayer)
HNetworkManager:BypassRPCReceived(BitStream, NetworkPlayer)
HNetworkManager:InvokeRPC(NetworkPlayer, RPCCacheRow, BitStream)
UnityEngine.Debug:LogException(Exception)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
at HNetworkManager.InvokeRPC (NetworkPlayer sender, .RPCCacheRow cache, uLink.BitStream dataStream) [0x00000] in <filename unknown>:0
at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <filename unknown>:0
at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <filename unknown>:0
Rethrow as TargetInvocationException: Exception has been thrown by the target of an invocation.
at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <filename unknown>:0
at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (object,object[],System.Exception&)
at BaseUsableDevice.StartUse (Boolean needsBlastCast, uLink.NetworkMessageInfo info) [0x00000] in <filename unknown>:0
at WorldItemInteractServer.BlastCastServer (Boolean reopenWindows) [0x00000] in <filename unknown>:0
at UsableRedirectServer.GetNetworkView () [0x00000] in <filename unknown>:0
at BaseUsableDevice.GetNetworkView () [0x00000] in <filename unknown>:0
at HurtMonoBehavior.get_networkView () [0x00000] in <filename unknown>:0
at UnityEngine.Component.GetComponent[HNetworkView] () [0x00000] in <filename unknown>:0
at (wrapper managed-to-native) UnityEngine.Component:GetComponentFastPath (System.Type,intptr)
NullReferenceException
at WorldItemInteractServer.BlastCastServer (Boolean reopenWindows) [0x00000] in <filename unknown>:0
at System.Collections.Generic.HashSet`1[IUsable].RemoveWhere (System.Predicate`1 predicate) [0x00000] in <filename unknown>:0
at WorldItemInteractServer.<BlastCastServer>m__0 (IUsable x) [0x00000] in <filename unknown>:0
at UsableRedirectServer.GetNetworkView () [0x00000] in <filename unknown>:0
at BaseUsableDevice.GetNetworkView () [0x00000] in <filename unknown>:0
at HurtMonoBehavior.get_networkView () [0x00000] in <filename unknown>:0
at UnityEngine.Component.GetComponent[HNetworkView] () [0x00000] in <filename unknown>:0
at (wrapper managed-to-native) UnityEngine.Component:GetComponentFastPath (System.Type,intptr)
System.NullReferenceException:
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
``
prawdopodobnie jest to spowodowane aplikacją która została dodana przez developerów do monitorowania serwerów w celu poprawy optymalizacji