@dfgha komendą rcon destroyall <nazwa>, tylko trzeba by wiedzieć jak się nazywają pojawiąjące się obiekty
Lista:
[
"AIBorRadServer",
"AIBorServer",
"AIRafagaServer",
"AIShepherdServer",
"AIShigiArcticServer",
"AIShigiForestServer",
"AIShigiServer",
"AIShigiWolfServer",
"AITokarAlbinoServer",
"AITokarBlueServer",
"AITokarParrotServer",
"AITokarServer",
"AIYetiForestServer",
"AIYetiServer",
"ArrowProjectile",
"BentPipeConstructionItem",
"BlastFurnaceDynamicConstructed",
"BlastFurnaceDynamicConstructionItem",
"BulletProjectile",
"C4ConstructionItem",
"C4DynamicObject",
"CampfireDynamicConstructed",
"CampfireDynamicConstructionItem",
"CoalRockResourceNodeServer",
"Deadtree1ResourceNodeServer",
"Deadtree2ResourceNodeServer",
"Deadtree3ResourceNodeServer",
"DoorwayMetalConstructionItem",
"DoorwayStoneConstructionItem",
"DoorwayWoodenConstructionItem",
"DynamiteExplosiveWorldItem",
"ExplosiveProjectile",
"FirepitDynamicConstructed",
"FirepitDynamicConstructionItem",
"FlintrockResourceNodeServer",
"FloorConstructionItem",
"FoundationConstructionItem",
"FridgeConstructionItem",
"FridgeDynamicConstructed",
"GarageDoorMetalDynamicConstructed",
"GarageDoorMetalDynamicConstructionItem",
"GarageDoorStoneDynamicConstructed",
"GarageDoorStoneDynamicConstructionItem",
"GarageDoorwayMetalConstructionItem",
"GarageDoorwayStoneConstructionItem",
"GarageDoorwayWoodenConstructionItem",
"GarageDoorWoodDynamicConstructed",
"GarageDoorWoodDynamicConstructionItem",
"Goat",
"GoatDynamicConstructionItem",
"GroundDrillDynamicConstructed",
"GroundDrillDynamicConstructionItem",
"IronRockResourceNodeServer",
"LandCrabDynamicObject",
"LandCrabmineConstructionItem",
"LargeMiningRockServer",
"LogResourceNodeServer",
"LootCache",
"MedusaVineDynamic",
"MedusaVineDynamicConstructionItem",
"Metal2ResourceNodeServer",
"Metal3ResourceNodeServer",
"Metal4ResourceNodeServer",
"MetaldoorDynamicConstructed",
"MetaldoorDynamicConstructionItem",
"MetalWallConstructionItem",
"OilDrillDynamicConstructed",
"OilDrillDynamicConstructionItem",
"OwnershipStakeDynamicConstructed",
"OwnershipStakeDynamicConstructionItem",
"OwrongDynamicConstructionItem",
"OwrongResourceNode",
"PelletProjectile",
"PitcherPlantDynamicConstructionItem",
"PitcherPlantResourceNode",
"PlayerServer",
"PlayerServerLoadTest",
"PoisonTrapConstructionItem",
"PoisonTrapDynamicObject",
"RainStormServer",
"RampFoundationConstructionItem",
"RampTrussConstructionItem",
"RemovalConstructionItem",
"Roach",
"RoachDynamicConstructionItem",
"RoofConstructionItem",
"SandstoneResourceNodeServer",
"SandstormServer",
"ShortWallConstructionItem",
"SimpleProjectile",
"SpearProjectile",
"SteepRampTrussConstructionItem",
"StonedoorDynamicConstructed",
"StonedoorDynamicConstructionItem",
"StoneWallConstructionItem",
"StorageChestDynamicConstructed",
"StorageChestDynamicConstructionItem",
"StorageCrateDynamicConstructed",
"StorageCrateDynamicConstructionItem",
"StraightPipeConstructionItem",
"StructureManager",
"SucculentDynamicConstructionItem",
"SucculentResourceNode",
"TestSourceDynamicConstructionItem",
"TokarPoison",
"TokarSpit",
"TorchConstructed",
"TorchConstructionItem",
"TPipeConstructionItem",
"TrapPoison",
"TrussConstructionItem",
"WallConstructionItem",
"WooddoorDynamicConstructed",
"WooddoorDynamicConstructionItem",
"WorkbenchDynamicConstructed",
"WorkbenchDynamicConstructedproxy",
"WorkbenchDynamicConstructionItem",
"WorldItem",
"WorldItemCache",
"WorldItemFlint",
"WorldItemMeteor",
"WorldItemOre",
"WorldItemSpear",
"WorldItemSpeargreen",
"WorldItemSpearice",
"WorldItemSpearmolten",
"WorldItemWood"
]