Money is not the problem, I need good ddos protection
Posty
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RE: LiveServer or ServerProject?
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RE: LiveServer or ServerProject?
I had liveserver for 2-3 months, and server fps was shit with 60 players. Liveserver got all the populated servers on the same machine.
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RE: noescape
@PanTadeusz napisał w noescape:
tak i w logach info takie :
Load requested for plugin which is already loading: NoEscape (Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) NoEscape was compiled successfully in 1580ms (Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) Non platform assembly: data-0x22c37c90 (this message is harmless) Fallback handler could not load library /clients/s38972/Hurtworld_Data/Mono/x86_64/data-0x22c37c90.so Unable to find main plugin class: NoEscape (Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) No previous version to rollback plugin: NoEscape (Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) NoEscape was compiled successfully in 410ms (Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) Non platform assembly: data-0x1eff6180 (this message is harmless) Fallback handler could not load library /clients/s38972/Hurtworld_Data/Mono/x86_64/data-0x1eff6180.so [NoEscape] Creating new config file for NoEscape... (Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) Could not initialize plugin 'NoEscape v1.1.1' (JsonSerializationException: A member with the name 'RaidBlock at Explosixe(not enabled)' already exists on 'Oxide.Plugins.NoEscape+Configuration'. Use the JsonPropertyAttribute to specify another name.) at Newtonsoft.Json.Serialization.JsonPropertyCollection.AddProperty (Newtonsoft.Json.Serialization.JsonProperty property) [0x00000] in <filename unknown>:0 at Newtonsoft.Json.Serialization.DefaultContractResolver.CreateProperties (System.Type type, MemberSerialization memberSerialization) [0x00000] in <filename unknown>:0 at Newtonsoft.Json.Serialization.DefaultContractResolver.CreateObjectContract (System.Type objectType) [0x00000] in <filename unknown>:0 at Newtonsoft.Json.Serialization.DefaultContractResolver.CreateContract (System.Type objectType) [0x00000] in <filename unknown>:0 at Newtonsoft.Json.Serialization.DefaultContractResolver.ResolveContract (System.Type type) [0x00000] in <filename unknown>:0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.GetContractSafe (System.Object value) [0x00000] in <filename unknown>:0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.Serialize (Newtonsoft.Json.JsonWriter jsonWriter, System.Object value, System.Type objectType) [0x00000] in <filename unknown>:0 at Newtonsoft.Json.JsonSerializer.SerializeInternal (Newtonsoft.Json.JsonWriter jsonWriter, System.Object value, System.Type objectType) [0x00000] in <filename unknown>:0 at Newtonsoft.Json.JsonSerializer.Serialize (Newtonsoft.Json.JsonWriter jsonWriter, System.Object value, System.Type objectType) [0x00000] in <filename unknown>:0 at Newtonsoft.Json.JsonConvert.SerializeObjectInternal (System.Object value, System.Type type, Newtonsoft.Json.JsonSerializer jsonSerializer) [0x00000] in <filename unknown>:0 at Newtonsoft.Json.JsonConvert.SerializeObject (System.Object value, System.Type type, Formatting formatting, Newtonsoft.Json.JsonSerializerSettings settings) [0x00000] in <filename unknown>:0 at Newtonsoft.Json.JsonConvert.SerializeObject (System.Object value, Formatting formatting, Newtonsoft.Json.JsonSerializerSettings settings) [0x00000] in <filename unknown>:0 at Oxide.Core.Configuration.DynamicConfigFile.WriteObject[Configuration] (Oxide.Plugins.Configuration config, Boolean sync, System.String filename) [0x00000] in <filename unknown>:0 at Oxide.Plugins.NoEscape.SaveConfig () [0x00000] in <filename unknown>:0 at Oxide.Plugins.NoEscape.LoadDefaultConfig () [0x00000] in <filename unknown>:0 at Oxide.Core.Plugins.Plugin.LoadConfig () [0x00000] in <filename unknown>:0 at Oxide.Core.Plugins.Plugin.HandleAddedToManager (Oxide.Core.Plugins.PluginManager manager) [0x00000] in <filename unknown>:0 at Oxide.Core.Plugins.CSPlugin.HandleAddedToManager (Oxide.Core.Plugins.PluginManager manager) [0x00000] in <filename unknown>:0 at Oxide.Plugins.CSharpPlugin.HandleAddedToManager (Oxide.Core.Plugins.PluginManager manager) [0x00000] in <filename unknown>:0 at Oxide.Plugins.HurtworldPlugin.HandleAddedToManager (Oxide.Core.Plugins.PluginManager manager) [0x00000] in <filename unknown>:0 at Oxide.Core.Plugins.PluginManager.AddPlugin (Oxide.Core.Plugins.Plugin plugin) [0x00000] in <filename unknown>:0 at Oxide.Core.OxideMod.PluginLoaded (Oxide.Core.Plugins.Plugin plugin) [0x00000] in <filename unknown>:0 (Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
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RE: Great Work old oxide version!
Latest legacy build works fine, you just need to update your plugins
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Need someone to translate few words :D
Can someone translate me this to polish?
Spine, Chest, LeftArm, LeftForearm, LeftHand, RightArm, RightForearm, RightHand, Head, Stomach, Hips, LeftLeg, LeftCalf, RightLeg, RightCalf, LeftFoot, RightFoot, Heart, None
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RE: HW Clans 1.3.4 problem
void OnPlayerTakeDamage(PlayerSession session, EntityEffectSourceData dataSource) { if (session == null || dataSource == null) { return; } else { EntityStats stats = session.WorldPlayerEntity.GetComponent<EntityStats>(); string name = session.Name; string tmpName = GetNameOfObject(dataSource.EntitySource); if (tmpName != string.Empty && !tmpName.Contains("Creatures")) { string KillerName = tmpName.Remove(tmpName.Length - 3); Clan myClan = getClan(session); if (myClan != null && myClan.clanff == 0) { List<PlayerSession> clanSessions = getMembersOnline_byClan(myClan); foreach (PlayerSession ses in clanSessions) { if (ses.Name == KillerName && ses.Name != session.Name) { dataSource.Value = 0; Singleton<AlertManager>.Instance.GenericTextNotificationServer("Do not hurt your teammate!", getSession(KillerName).Player); return; } } } return; } return; } }
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RE: HW Clans 1.3.4 problem
In OnPlayerTakeDamage hook something is null and it shouldn't be. But even with this error plugin should work.
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RE: Hurtworld Maps CellNumbers
@serkan It doesn't work like this I guess, also idk if you can edit multi spawners. As I said before I would suggest making spawn prefab plugin and spawn whatever you want and where you want.
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RE: Hurtworld Maps CellNumbers
@serkan I would suggest making some type of plugin like LootChests, so you will be able to add spawn areas for everything you want or even better way would be editing the map in Hurtworld SDK.
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RE: Hurtworld Maps CellNumbers
@serkan I don't think if such thing as "cellnumbers" exists or you are misunderstanding, could you explain your idea better?
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RE: OnlineBots For Hurtworld Servers
@serkan Well these chinesse servers were faking player count always
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RE: OnlineBots For Hurtworld Servers
@serkan This is cracked server, and these "bots" are players with cracked game version