Autor: @Mr-Blue
Wersja: 2.0.7
O pluginie: Plugin ustawia niestandardowe powiadomienia o śmierci gracza.
Opcjonalnie
Lokalizacja
Plik językowy znajduje się w: oxide/lang/en/CustomDeathMessages.json
{
"Creatures/Antor": "{Name} got killed by a Antor",
"Creatures/Bandrill": "{Name} got killed by a Bandrill",
"Creatures/Bor": "{Name} got killed by a Bor",
"Creatures/DartBug": "{Name} got killed by a Dart Bug",
"Creatures/Radiation Bor": "{Name} got killed by a Radiation Bor",
"Creatures/Rafaga": "{Name} got killed by a Rafaga",
"Creatures/Sabra": "{Name} got killed by a Sabra",
"Creatures/Sasquatch": "{Name} got killed by a Sasquatch",
"Creatures/Skoogler": "{Name} got killed by a Skoogler",
"Creatures/Shigi": "{Name} got killed by a Shigi",
"Creatures/Tokar": "{Name} got killed by a Tokar",
"Creatures/Thornling": "{Name} got killed by a Thornling",
"Creatures/Yeti": "{Name} got killed by a Yeti",
"EntityStats/BinaryEffects/Asphyxiation": "{Name} has died from suffocation",
"EntityStats/BinaryEffects/Burning": "{Name} has burned to death",
"EntityStats/BinaryEffects/Drowning": "{Name} has drowned",
"EntityStats/BinaryEffects/Hyperthermia": "{Name} has died from overheating",
"EntityStats/BinaryEffects/Hypothermia": "{Name} has frozen to death",
"EntityStats/BinaryEffects/Radiation Poisoning": "{Name} has died from radiation poisoning",
"EntityStats/BinaryEffects/Starvation": "{Name} has starved to death",
"EntityStats/BinaryEffects/Starving": "{Name} has starved to death",
"EntityStats/BinaryEffects/Territory Control Lockout Damage": "{Name} got killed by Territory Control Lockout Damage",
"EntityStats/Sources/Damage Over Time": "{Name} just died",
"EntityStats/Sources/Explosives": "{Name} got killed by an explosion",
"EntityStats/Sources/Fall Damage": "{Name} has fallen to their death",
"EntityStats/Sources/Poison": "{Name} has died from poisoning",
"EntityStats/Sources/Radiation": "{Name} has died from radiation",
"EntityStats/Sources/Suicide": "{Name} has committed suicide",
"EntityStats/Sources/a Vehicle Impact": "{Name} got run over by a vehicle",
"Machines/Landmine": "{Name} got killed by a Landmine",
"Machines/Medusa Vine": "{Name} got killed by a Medusa Trap",
"Too Cold": "{Name} has frozen to death",
"Unknown": "{Name} just died on a mystic way",
"killcounter_player": "{Name} got killed by {Killer}[{Kills}]",
"player": "{Name} got killed by {Killer}"
}
Przydatne linki
Źródło: uMod