CustomBoss - Bosy na mapie

#84
Temat utworzony · 7 Posty · 254 Wyświetlenia
  • 🐸 Custom Boss

    Autor: @531devv
    Wersja: 1.0.1
    O pluginie: Bosy które respią się co jakiś czas na mapie.

    Komendy

    • boss czas - Komenda dla administratora która zaczyna event z albinosami
    • boss autor - Pokazuje ile zostało czasu do pojawienia się albinosów
    • boss event - Pokazuje gdzie zostaną zrespione albinosy

    Konfiguracja

    Plik konfiguracyjny znajduje się w: oxide/config/CustomBoss.json


    📥 CustomBoss

  • Dodałem do pluginu kruki (Rafaga) które co jakiś czas pokazują się przy kuli, oraz Tokary Albino które respią się na każdych hanarach.

    Zmienione komendy

    • albino event - Komenda dla administratora która zaczyna event z albinosami
    • albino czas - Pokazuje ile zostało czasu do pojawienia się albinosów
    • albino gdzie - Pokazuje gdzie zostaną zrespione albinosy
    • kruki event - Komenda dla administratora która zaczyna event z krukami
    • kruki czas - Pokazuje ile zostało czasu do pojawienia się kruków
    • kruki gdzie - Pokazuje gdzie zostaną zrespione kruki

    📥 CustomBoss

  • Dobry wieczór, po wgraniu konsola pokazuje takie cudenko, plugin raczej dziala komenda /kruki event dziala i kruki sie respia albinosy tez tylko ta konsola cos swiruje i tak dosc sporo tego.

    (Filename:  Line: -1)
     
      at LoadBalancer.RunFrame () [0x00000] in <filename unknown>:0 
      at AIPerception.SlowUpdate (Single tickSizes) [0x00000] in <filename unknown>:0 
      at AIPerception.AttemptPerception (.PlayerStatManager trackedObject) [0x00000] in <filename unknown>:0 
      at AIPerception.Perceive (ITrackedObject trackedObject) [0x00000] in <filename unknown>:0 
    NullReferenceException: Object reference not set to an instance of an object
    
    (Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
     
      at LoadBalancer.RunFrame () [0x00000] in <filename unknown>:0 
      at AIPerception.SlowUpdate (Single tickSizes) [0x00000] in <filename unknown>:0 
      at AIPerception.AttemptPerception (.PlayerStatManager trackedObject) [0x00000] in <filename unknown>:0 
      at AIPerception.Perceive (ITrackedObject trackedObject) [0x00000] in <filename unknown>:0 
    Exception in SlowUpdate: Object reference not set to an instance of an object
    
    (Filename:  Line: -1)
     
      at LoadBalancer.RunFrame () [0x00000] in <filename unknown>:0 
      at AIPerception.SlowUpdate (Single tickSizes) [0x00000] in <filename unknown>:0 
      at AIPerception.AttemptPerception (.PlayerStatManager trackedObject) [0x00000] in <filename unknown>:0 
      at AIPerception.Perceive (ITrackedObject trackedObject) [0x00000] in <filename unknown>:0 
    NullReferenceException: Object reference not set to an instance of an object
    
    (Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
     
      at LoadBalancer.RunFrame () [0x00000] in <filename unknown>:0 
      at AIPerception.SlowUpdate (Single tickSizes) [0x00000] in <filename unknown>:0 
      at AIPerception.AttemptPerception (.PlayerStatManager trackedObject) [0x00000] in <filename unknown>:0 
      at AIPerception.Perceive (ITrackedObject trackedObject) [0x00000] in <filename unknown>:0 
    Exception in SlowUpdate: Object reference not set to an instance of an object
    
    (Filename:  Line: -1)
     
      at LoadBalancer.RunFrame () [0x00000] in <filename unknown>:0 
      at AIPerception.SlowUpdate (Single tickSizes) [0x00000] in <filename unknown>:0 
      at AIPerception.AttemptPerception (.PlayerStatManager trackedObject) [0x00000] in <filename unknown>:0 
      at AIPerception.Perceive (ITrackedObject trackedObject) [0x00000] in <filename unknown>:0 
    NullReferenceException: Object reference not set to an instance of an object
    
    (Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
     
      at LoadBalancer.RunFrame () [0x00000] in <filename unknown>:0 
      at AIPerception.SlowUpdate (Single tickSizes) [0x00000] in <filename unknown>:0 
      at AIPerception.AttemptPerception (.PlayerStatManager trackedObject) [0x00000] in <filename unknown>:0 
      at AIPerception.Perceive (ITrackedObject trackedObject) [0x00000] in <filename unknown>:0 
    Exception in SlowUpdate: Object reference not set to an instance of an object
    
    (Filename:  Line: -1)
     
      at LoadBalancer.RunFrame () [0x00000] in <filename unknown>:0 
      at AIPerception.SlowUpdate (Single tickSizes) [0x00000] in <filename unknown>:0 
      at AIPerception.AttemptPerception (.PlayerStatManager trackedObject) [0x00000] in <filename unknown>:0 
      at AIPerception.Perceive (ITrackedObject trackedObject) [0x00000] in <filename unknown>:0 
    NullReferenceException: Object reference not set to an instance of an object
    
    (Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
     
      at LoadBalancer.RunFrame () [0x00000] in <filename unknown>:0 
      at AIPerception.SlowUpdate (Single tickSizes) [0x00000] in <filename unknown>:0 
      at AIPerception.AttemptPerception (.PlayerStatManager trackedObject) [0x00000] in <filename unknown>:0 
      at AIPerception.Perceive (ITrackedObject trackedObject) [0x00000] in <filename unknown>:0 
    Exception in SlowUpdate: Object reference not set to an instance of an object
    
    (Filename:  Line: -1)
     
      at LoadBalancer.RunFrame () [0x00000] in <filename unknown>:0 
      at AIPerception.SlowUpdate (Single tickSizes) [0x00000] in <filename unknown>:0 
      at AIPerception.AttemptPerception (.PlayerStatManager trackedObject) [0x00000] in <filename unknown>:0 
      at AIPerception.Perceive (ITrackedObject trackedObject) [0x00000] in <filename unknown>:0 
    NullReferenceException: Object reference not set to an instance of an object
    
    (Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
     
      at LoadBalancer.RunFrame () [0x00000] in <filename unknown>:0 
      at AIPerception.SlowUpdate (Single tickSizes) [0x00000] in <filename unknown>:0 
      at AIPerception.AttemptPerception (.PlayerStatManager trackedObject) [0x00000] in <filename unknown>:0 
      at AIPerception.Perceive (ITrackedObject trackedObject) [0x00000] in <filename unknown>:0 
    Exception in SlowUpdate: Object reference not set to an instance of an object
    
    
  • @PanTadeusz nie widzę tam błędów z CustomBossa hurtworld sam w sobie pokazuje dużo błędów z konsoli które nie są zwiazane z pluginami

  • @Kub41Tap

    Tak tylko to zaczelo spamowac konsole po wgraniu tego pluginu wiec musi byc od tego

  • @PanTadeusz Błędy te nie powodują niestabilnej pracy serwera / sam używam CustomBossa i nie nie spami tak w konsoli ale spokojnie możesz te błędy zignorować

  • @PanTadeusz @Kub41Tap Dzieje się to przez plugin, ale nie zaburza to jego działania, więc nie ma co sobie tym głowy zawracać.